SEO MANTIS
SIX CELLS. THREE SYSTEMS. ONE HULL.
NO SCORE YET
INSERT COIN
Coins dropped: 0. The slot is make‑believe: nothing is charged, ever, and there is nowhere to pay.
ENTER YOUR INITIALS
_ _ _
Three letters or digits. They are kept on this device so you do not retype them, and they are the only thing the leaderboard shows.
SPEND YOUR POWER
Six cells. Nothing on this ship works until you place them. Use the + buttons below.
GAME OVER
SCORE 0 - LEVEL 0
Your best here: 0
Move the cells. Keyboard: 1 2 3 to add, Shift+number to take back.
Top ten
| # | Who | Score | Level |
|---|---|---|---|
| Loading the board… | |||
This is an honour board. The game runs in your browser, so a determined person can post a number they never earned. The server throws out the impossible ones — a score too high for the level reached, a run finished too fast — and that is as far as anyone can honestly go without making you open an account. We would rather have the honour board than the account.
SEO Mantis Arcade
Six cells of power. Three systems that all want them. One hull, and no second life. A game runs about three minutes and then you lose, because that is what a coin‑operated machine is for.
The whole rulebook, which is short
You start with nothing assigned. Six cells sit unused and every system is dead: no shield, no gun, no dodge. Deciding where they go is the entire game — there is no ship to steer and nothing to aim.
The first wave waits until you have placed at least three cells. A coin-op machine is allowed to be merciless, but not before it has explained itself.
- Shields
- One cell, one layer. Each layer eats one hit and comes back after a few seconds. Cheap protection, slow to recover.
- Weapons
- More cells, faster reload. At zero cells you cannot shoot at all, so a wave never ends. At three or more, every shot hits twice as hard.
- Engines
- Each cell is a flat chance to dodge the next shot. It never blocks anything — it only sometimes means the shot was never there.
Every third level sends an armoured opponent. Your shots bounce off it unless at least three cells are on weapons — which means stripping the engines, or the shields, in the middle of a fight. That single rule is why the cells have to move. A player who sets six cells at the start and never touches them again will meet a wall on level three and stay there.
What we measured, because guessing is worse
The simulation is separate from the drawing, so it can be run without a browser. Before this page went up we ran the game 300 times with a scripted player and 300 more with a player that never touches the controls. Measured on 4 September 2026, with the balance this page is running:
| Run | Median score | Best | Median length |
|---|---|---|---|
| Never touch the controls | 0 | 0 | 31 s |
| Play | 1410 | 4160 | 213 s |
The first row is the point. If sitting still scored anywhere near playing, the mechanic would be decoration. It scores zero, because with no cells on weapons you cannot finish the first wave, and something eventually shoots you.
Same seed, same game: the randomness is a seeded generator, so a run can be replayed exactly. That is also what lets the server sanity‑check a score.
Where the mantis comes from
photo tnx michele — the original credit line, kept as it was
This domain has been sitting still since 2016. What was on it: that photograph, a heading, and six links to pages with names like google‑tigro and positioning stuffed green beans — a private joke about search engines, from a time when the joke was funnier.
Two details are worth keeping, because they date the thing better than a
timestamp. The stylesheet painted every paragraph and link
#F0FFFF on a #F0FFFF background — white text on white,
the oldest trick in the book, sitting there in plain sight. And the block of six
links was inside an HTML comment that was never closed properly:
it ended -> instead of -->. So for years nobody could
see those links, and neither could any crawler. A decade of invisible mischief,
undone by one missing hyphen.
The game keeps one thing from that page on purpose: it is drawn 480 by 360 pixels, the exact size of the photograph.
What this page does not do
- No cookies, no analytics, no tracking pixels, no advertising.
- No account, no sign‑up, no email address asked for.
- Nothing is loaded from anyone else's server — no fonts, no scripts, no images. The only network request the page ever makes is to its own leaderboard.
- No payment. The coin slot is a drawing.
- Nothing is stored about you beyond three characters you chose, your score, and the level you reached.
The artwork is drawn by the code, shape by shape, rather than bought or downloaded — which is also why the whole game weighs less than the photograph above it.